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CoSpaces VR/AR Basic
IT STEM Standard 6 10 hrs VR / AR Block Coding
This course introduces the fundamentals of virtual reality (VR) and augmented reality (AR) through interactive 3D modeling and basic programming. Engage with CoSpaces and CoBlocks to unleash your creativity and enhance problem-solving skills. Ideal for beginners, the curriculum covers everything from creating responsive programs to utilizing variables and conditional statements. Dive into advanced topics such as loops and functions to craft captivating 3D projects and stories. Embrace the world of VR/AR and take your first steps in 3D programming with confidence.
Learning objectives
- Master VR and AR fundamentals by constructing 3D models and immersive environments in CoSpaces Edu.
- Acquire basic coding skills with CoBlocks to animate scenes and solve problems.
- Boost creativity in storytelling and design through personalized projects and simulations.
Lesson plan
Exploring CoSpaces Edu | Task 1 what VR and AR are, Task 2 introducing CoSpaces and logging in with a class code, Task 3 exploring the editor, Task 4 a self-introduction project. 32 pages.
Rules in the Classroom | Task 1 introducing CoBlocks, Task 2 building the classroom, Task 3 adding characters, Task 4 simple top-to-bottom programs, Task 5 classroom rules. 28 pages.
Experiencing the Four Seasons | Task 1 months and seasons, Task 2 introducing variables, Task 3 programming the seasonal change, Task 4 the if condition (including if/else). 37 pages.
Dream House | Task 1 design a floor plan, Task 2 build walls, Task 3 add doors and windows, Task 4 place furniture, Task 6 remove the plan, Task 7 add characters, Task 10 assemble the finished house. Pure construction - no CoBlocks coding in this deck. 57 pages.
Zoo GoGo | Task 1 the forever loop, Tasks 2-5 lay out the zoo site, design the entrance, decorate and add animals, Task 6 a forever-looping elephant, Task 7 add visitors. 28 pages.
Exciting Roller Coaster | Task 1 XYZ coordinates and object scale, Task 2 repeat loops, Tasks 3-4 build and decorate the roller-coaster track, Task 5 set the camera position. 37 pages.
Catch the Colour | Task 1 functions, Task 2 a nine-cube colour-catching mini-game: select blocks by name, pick one at random, recolour it, wrap the logic in a function, then in a function with a parameter so every cube is clickable, add a variable-based score (+1 for a coloured cube, -1 for a white one) shown in a text box, then simplify with a loop and add a timer challenge. 26 pages.
Physics Simulator | Task 1 Earth's gravity (with an Anti-Gravity Room demo), Task 2 a warm-up game adding physics, weight and friction, Task 3 a strange bowling alley coded with advanced CoBlocks physics blocks, Task 4 a seesaw and the lever principle. 35 pages.
Story Creation | Tell the Little Bear in the Cave story in CoSpaces: build and lock the cave scene, add and name the two bears, program dialogue and movement, set the camera mode (fixed / walk / fly / orbit), add a second scene and switch to it, add interaction, sound and video, then create an original story. 22 pages.
Free Time | Task 1 recap of nine skills (characters, linking objects, object control, event-driven coding, forever loop, camera position, functions, physics, other settings), Task 2 a free build - your school or a classroom with escape-room puzzle elements, Task 3 a sharing session. 18 pages.
Prerequisites
- None
Software
- Cospaces app (Tablet) (Required Cospaces Pro plan subscription)